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Nginx + Dynmap + MySQL 内部サーバーを使わない よくばりセット 2020
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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/ | |
# All map templates are defined in the templates directory | |
# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres | |
# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt | |
# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres | |
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt | |
# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires | |
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt | |
# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi | |
# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt | |
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi | |
# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt | |
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi | |
# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt | |
deftemplatesuffix: hires | |
# Map storage scheme: only uncomment one 'type' value | |
# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting | |
# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory) | |
# mysql: MySQL database, at hostname:port in database, accessed via userid with password | |
storage: | |
type: mysql | |
hostname: localhost | |
port: 3306 | |
database: dynmap | |
userid: userid | |
password: password | |
prefix: "" | |
flags: "?autoReconnect=true" | |
components: | |
- class: org.dynmap.ClientConfigurationComponent | |
# - class: org.dynmap.InternalClientUpdateComponent | |
# sendhealth: true | |
# sendposition: true | |
# allowwebchat: true | |
# webchat-interval: 5 | |
# hidewebchatip: false | |
# trustclientname: false | |
# includehiddenplayers: false | |
# # (optional) if true, color codes in player display names are used | |
# use-name-colors: false | |
# # (optional) if true, player login IDs will be used for web chat when their IPs match | |
# use-player-login-ip: true | |
# # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored | |
# require-player-login-ip: false | |
# # (optional) block player login IDs that are banned from chatting | |
# block-banned-player-chat: true | |
# # Require login for web-to-server chat (requires login-enabled: true) | |
# webchat-requires-login: false | |
# # If set to true, users must have dynmap.webchat permission in order to chat | |
# webchat-permissions: false | |
# # Limit length of single chat messages | |
# chatlengthlimit: 256 | |
# # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) | |
# # hideifshadow: 4 | |
# # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) | |
# # hideifundercover: 14 | |
# # # (Optional) if true, players that are crouching/sneaking will be hidden | |
# hideifsneaking: false | |
# # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) | |
# protected-player-info: false | |
# # If true, hide players with invisibility potion effects active | |
# hide-if-invisiblity-potion: true | |
# # If true, player names are not shown on map, chat, list | |
# hidenames: false | |
- class: org.dynmap.JsonFileClientUpdateComponent | |
writeinterval: 1 | |
sendhealth: false | |
sendposition: true | |
allowwebchat: false | |
webchat-interval: 5 | |
hidewebchatip: true | |
includehiddenplayers: false | |
use-name-colors: false | |
use-player-login-ip: false | |
require-player-login-ip: false | |
block-banned-player-chat: true | |
hideifshadow: 0 | |
hideifundercover: 0 | |
hideifsneaking: true | |
webchat-requires-login: true | |
webchat-permissions: false | |
chatlengthlimit: 256 | |
hide-if-invisiblity-potion: true | |
hidenames: false | |
- class: org.dynmap.SimpleWebChatComponent | |
allowchat: false | |
# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true. | |
allowurlname: false | |
# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins | |
- class: org.dynmap.MarkersComponent | |
type: markers | |
showlabel: true | |
enablesigns: true | |
# Default marker set for sign markers | |
default-sign-set: markers | |
# (optional) add spawn point markers to standard marker layer | |
showspawn: true | |
spawnicon: world | |
spawnlabel: "スポーン地点" | |
# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff) | |
showofflineplayers: false | |
offlinelabel: "オフライン" | |
offlineicon: offlineuser | |
offlinehidebydefault: true | |
offlineminzoom: 0 | |
maxofflinetime: 30 | |
# (optional) layer for showing player's spawn beds | |
showspawnbeds: false | |
spawnbedlabel: "スポーン元のベッド" | |
spawnbedicon: bed | |
spawnbedhidebydefault: true | |
spawnbedminzoom: 0 | |
spawnbedformat: "%name% のベッド" | |
# (optional) show world border (vanilla 1.8+) | |
showworldborder: true | |
worldborderlabel: "境界" | |
- class: org.dynmap.ClientComponent | |
type: chat | |
allowurlname: false | |
- class: org.dynmap.ClientComponent | |
type: chatballoon | |
focuschatballoons: false | |
- class: org.dynmap.ClientComponent | |
type: chatbox | |
showplayerfaces: true | |
messagettl: 5 | |
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages | |
#scrollback: 100 | |
# Optional: set maximum number of lines visible for chatbox | |
#visiblelines: 10 | |
# Optional: send push button | |
sendbutton: false | |
- class: org.dynmap.ClientComponent | |
type: playermarkers | |
showplayerfaces: true | |
showplayerhealth: true | |
# If true, show player body too (only valid if showplayerfaces=true | |
showplayerbody: false | |
# Option to make player faces small - don't use with showplayerhealth | |
smallplayerfaces: false | |
# Optional - make player faces layer hidden by default | |
hidebydefault: false | |
# Optional - ordering priority in layer menu (low goes before high - default is 0) | |
layerprio: 0 | |
# Optional - label for player marker layer (default is 'Players') | |
label: "プレイヤー" | |
#- class: org.dynmap.ClientComponent | |
# type: digitalclock | |
- class: org.dynmap.ClientComponent | |
type: link | |
- class: org.dynmap.ClientComponent | |
type: timeofdayclock | |
showdigitalclock: true | |
showweather: true | |
# Mouse pointer world coordinate display | |
- class: org.dynmap.ClientComponent | |
type: coord | |
label: "場所" | |
hidey: false | |
show-mcr: false | |
show-chunk: false | |
# Note: more than one logo component can be defined | |
#- class: org.dynmap.ClientComponent | |
# type: logo | |
# text: "Dynmap" | |
# #logourl: "images/block_surface.png" | |
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/" | |
# # Valid positions: top-left, top-right, bottom-left, bottom-right | |
# position: bottom-right | |
#- class: org.dynmap.ClientComponent | |
# type: inactive | |
# timeout: 1800 # in seconds (1800 seconds = 30 minutes) | |
# redirecturl: inactive.html | |
# #showmessage: 'You were inactive for too long.' | |
#- class: org.dynmap.TestComponent | |
# stuff: "This is some configuration-value" | |
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) | |
display-whitelist: false | |
# How often a tile gets rendered (in seconds). | |
renderinterval: 1 | |
# How many tiles on update queue before accelerate render interval | |
renderacceleratethreshold: 60 | |
# How often to render tiles when backlog is above renderacceleratethreshold | |
renderaccelerateinterval: 0.2 | |
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores) | |
tiles-rendered-at-once: 2 | |
# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering | |
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result | |
# in more competition for CPU resources with other processes | |
usenormalthreadpriority: true | |
# Save and restore pending tile renders - prevents their loss on server shutdown or /reload | |
saverestorepending: true | |
# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs | |
save-pending-period: 900 | |
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds) | |
zoomoutperiod: 30 | |
# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps) | |
initial-zoomout-validate: true | |
# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering | |
# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can | |
# also be set on individual worlds and individual maps. | |
tileupdatedelay: 30 | |
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable | |
enabletilehash: true | |
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) | |
#hideores: true | |
# Optional - enabled BetterGrass style rendering of grass and snow block sides | |
#better-grass: true | |
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) | |
smooth-lighting: true | |
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) | |
# false=classic Dynmap lighting curve | |
use-brightness-table: true | |
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific | |
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks | |
block-alias: | |
# "minecraft:quartz_ore": "stone" | |
# "diamond_ore": "coal_ore" | |
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100) | |
# Has no effect on maps with explicit format settings | |
image-format: jpg-q90 | |
# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures | |
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker) | |
# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks | |
use-generated-textures: true | |
correct-water-lighting: true | |
transparent-leaves: true | |
# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default) | |
ctm-support: true | |
# custom-colors-support: if true, Custom Colors in texture packs is enabled (default) | |
custom-colors-support: true | |
# Control loading of player faces (if set to false, skins are never fetched) | |
#fetchskins: false | |
# Control updating of player faces, once loaded (if faces are being managed by other apps or manually) | |
#refreshskins: false | |
# Customize URL used for fetching player skins (%player% is macro for name) | |
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png" | |
# Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default) | |
#skinsrestorer-integration: true | |
render-triggers: | |
#- playermove | |
#- playerjoin | |
- blockplaced | |
- blockbreak | |
- leavesdecay | |
- blockburn | |
- chunkgenerated | |
- blockformed | |
- blockfaded | |
- blockspread | |
- pistonmoved | |
- explosion | |
#- blockfromto | |
#- blockphysics | |
- structuregrow | |
- blockgrow | |
#- blockredstone | |
# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server') | |
webpage-title: "yude.moe Minecraft Dynmap" | |
# The path where the tile-files are placed. | |
tilespath: web/tiles | |
# The path where the web-files are located. | |
webpath: web | |
# The path were the /dynmapexp command exports OBJ ZIP files | |
exportpath: export | |
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). | |
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified) | |
#webserver-bindaddress: 0.0.0.0 | |
# The TCP-port the webserver will listen on. | |
webserver-port: 8123 | |
# Maximum concurrent session on internal web server - limits resources used in Bukkit server | |
max-sessions: 30 | |
# Disables Webserver portion of Dynmap (Advanced users only) | |
disable-webserver: true | |
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) | |
allow-symlinks: true | |
# Enable login support | |
login-enabled: false | |
# Require login to access website (requires login-enabled: true) | |
login-required: false | |
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) | |
timesliceinterval: 0.0 | |
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load | |
maxchunkspertick: 200 | |
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater | |
progressloginterval: 100 | |
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender | |
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when | |
# setting this to equal or exceed the number of physical cores on the system. | |
#parallelrendercnt: 4 | |
# Interval the browser should poll for updates. | |
updaterate: 2000 | |
# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in | |
fullrenderplayerlimit: 0 | |
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in | |
updateplayerlimit: 0 | |
# Target limit on server thread use - msec per tick | |
per-tick-time-limit: 50 | |
# If TPS of server is below this setting, update renders processing is paused | |
update-min-tps: 18.0 | |
# If TPS of server is below this setting, full/radius renders processing is paused | |
fullrender-min-tps: 18.0 | |
# If TPS of server is below this setting, zoom out processing is paused | |
zoomout-min-tps: 18.0 | |
showplayerfacesinmenu: true | |
# Control whether players that are hidden or not on current map are grayed out (true=yes) | |
grayplayerswhenhidden: true | |
# Use player permissions to order player list: first to last, players are ordered by first permission listed that they have | |
# That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last | |
player-sort-permission-nodes: | |
- bukkit.command.op | |
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin | |
#sidebaropened: true | |
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only) | |
#http-response-headers: | |
# Access-Control-Allow-Origin: "my-domain.com" | |
# X-Custom-Header-Of-Mine: "MyHeaderValue" | |
# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields | |
trusted-proxies: | |
- "127.0.0.1" | |
- "0:0:0:0:0:0:0:1" | |
# Join/quit message format for web chat: set to "" to disable notice on web UI | |
joinmessage: "%playername% がログインしました" | |
quitmessage: "%playername% がログアウトしました" | |
spammessage: "You may only chat once every %interval% seconds." | |
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text | |
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%" | |
# Control whether layer control is presented on the UI (default is true) | |
showlayercontrol: true | |
# Enable checking for banned IPs via banned-ips.txt (internal web server only) | |
check-banned-ips: true | |
# Default selection when map page is loaded | |
defaultzoom: 0 | |
defaultworld: world | |
defaultmap: flat | |
# (optional) Zoom level and map to switch to when following a player, if possible | |
#followzoom: 3 | |
#followmap: surface | |
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching | |
persist-ids-by-ip: true | |
# If true, map text to cyrillic | |
cyrillic-support: false | |
# If true, coordinates will be rounded | |
round-coordinates: true | |
# Messages to customize | |
msg: | |
maptypes: "ディメンション" | |
players: "プレイヤー" | |
chatrequireslogin: "チャットにはログインが必要です。" | |
chatnotallowed: "チャットの送信は許可されていません。" | |
hiddennamejoin: "Player がログインしました" | |
hiddennamequit: "Player がログアウトしました" | |
# URL for client configuration (only need to be tailored for proxies or other non-standard configurations) | |
#url: | |
# configuration URL | |
#configuration: "up/configuration" | |
# update URL | |
#update: "up/world/{world}/{timestamp}" | |
# sendmessage URL | |
#sendmessage: "up/sendmessage" | |
# login URL | |
#login: "up/login" | |
# register URL | |
#register: "up/register" | |
# tiles base URL | |
#tiles: "tiles/" | |
# markers base URL | |
#markers: "tiles/" | |
url: | |
# configuration URL | |
configuration: "standalone/MySQL_configuration.php" | |
# update URL | |
update: "standalone/MySQL_update.php?world={world}&ts={timestamp}" | |
# sendmessage URL | |
sendmessage: "standalone/MySQL_sendmessage.php" | |
# login URL | |
login: "standalone/MySQL_login.php" | |
# register URL | |
register: "standalone/MySQL_register.php" | |
# tiles base URL | |
tiles: "standalone/MySQL_tiles.php?tile=" | |
# markers base URL | |
markers: "standalone/MySQL_markers.php?marker=" | |
# Customization commands - allows scripts to be run before/after certain events | |
custom-commands: | |
image-updates: | |
# Command run just before any image file is written or updated: run with single parameter with fully qualified file name | |
preupdatecommand: "" | |
# Command run just after any image file is written or updated: run with single parameter with fully qualified file name | |
postupdatecommand: "" | |
# Snapshot cache size, in chunks | |
snapshotcachesize: 500 | |
# Snapshot cache uses soft references (true), else weak references (false) | |
soft-ref-cache: true | |
# Player enter/exit title messages for map markers | |
# | |
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second) | |
#enterexitperiod: 1000 | |
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second) | |
#titleFadeIn: 10 | |
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds) | |
#titleStay: 70 | |
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second) | |
#titleFadeOut: 20 | |
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead | |
#enterexitUseTitle: true | |
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false | |
#enterReplacesExits: true | |
# Set to true to enable verbose startup messages - can help with debugging map configuration problems | |
# Set to false for a much quieter startup log | |
verbose: false | |
# Enables debugging. | |
#debuggers: | |
# - class: org.dynmap.debug.LogDebugger | |
# Debug: dump blocks missing render data | |
dump-missing-blocks: false | |
# Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed | |
# in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time, | |
# but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup | |
# your worlds before running with this setting enabled (set to true) | |
# | |
#migrate-chunks: true |
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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/ | |
# All map templates are defined in the templates directory | |
# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres | |
# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt | |
# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres | |
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt | |
# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires | |
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt | |
# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi | |
# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt | |
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi | |
# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt | |
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi | |
# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt | |
deftemplatesuffix: hires | |
# Map storage scheme: only uncomment one 'type' value | |
# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting | |
# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory) | |
# mysql: MySQL database, at hostname:port in database, accessed via userid with password | |
storage: | |
type: filetree | |
components: | |
- class: org.dynmap.ClientConfigurationComponent | |
# - class: org.dynmap.InternalClientUpdateComponent | |
# sendhealth: true | |
# sendposition: true | |
# allowwebchat: true | |
# webchat-interval: 5 | |
# hidewebchatip: false | |
# trustclientname: false | |
# includehiddenplayers: false | |
# # (optional) if true, color codes in player display names are used | |
# use-name-colors: false | |
# # (optional) if true, player login IDs will be used for web chat when their IPs match | |
# use-player-login-ip: true | |
# # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored | |
# require-player-login-ip: false | |
# # (optional) block player login IDs that are banned from chatting | |
# block-banned-player-chat: true | |
# # Require login for web-to-server chat (requires login-enabled: true) | |
# webchat-requires-login: false | |
# # If set to true, users must have dynmap.webchat permission in order to chat | |
# webchat-permissions: false | |
# # Limit length of single chat messages | |
# chatlengthlimit: 256 | |
# # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) | |
# # hideifshadow: 4 | |
# # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) | |
# # hideifundercover: 14 | |
# # # (Optional) if true, players that are crouching/sneaking will be hidden | |
# hideifsneaking: false | |
# # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) | |
# protected-player-info: false | |
# # If true, hide players with invisibility potion effects active | |
# hide-if-invisiblity-potion: true | |
# # If true, player names are not shown on map, chat, list | |
# hidenames: false | |
- class: org.dynmap.JsonFileClientUpdateComponent | |
writeinterval: 1 | |
sendhealth: false | |
sendposition: true | |
allowwebchat: false | |
webchat-interval: 5 | |
hidewebchatip: true | |
includehiddenplayers: false | |
use-name-colors: false | |
use-player-login-ip: false | |
require-player-login-ip: false | |
block-banned-player-chat: true | |
hideifshadow: 0 | |
hideifundercover: 0 | |
hideifsneaking: true | |
webchat-requires-login: true | |
webchat-permissions: false | |
chatlengthlimit: 256 | |
hide-if-invisiblity-potion: true | |
hidenames: false | |
- class: org.dynmap.SimpleWebChatComponent | |
allowchat: false | |
# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true. | |
allowurlname: false | |
# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins | |
- class: org.dynmap.MarkersComponent | |
type: markers | |
showlabel: true | |
enablesigns: true | |
# Default marker set for sign markers | |
default-sign-set: markers | |
# (optional) add spawn point markers to standard marker layer | |
showspawn: true | |
spawnicon: world | |
spawnlabel: "スポーン地点" | |
# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff) | |
showofflineplayers: false | |
offlinelabel: "オフライン" | |
offlineicon: offlineuser | |
offlinehidebydefault: true | |
offlineminzoom: 0 | |
maxofflinetime: 30 | |
# (optional) layer for showing player's spawn beds | |
showspawnbeds: false | |
spawnbedlabel: "スポーン元のベッド" | |
spawnbedicon: bed | |
spawnbedhidebydefault: true | |
spawnbedminzoom: 0 | |
spawnbedformat: "%name% のベッド" | |
# (optional) show world border (vanilla 1.8+) | |
showworldborder: true | |
worldborderlabel: "境界" | |
- class: org.dynmap.ClientComponent | |
type: chat | |
allowurlname: false | |
- class: org.dynmap.ClientComponent | |
type: chatballoon | |
focuschatballoons: false | |
- class: org.dynmap.ClientComponent | |
type: chatbox | |
showplayerfaces: true | |
messagettl: 5 | |
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages | |
#scrollback: 100 | |
# Optional: set maximum number of lines visible for chatbox | |
#visiblelines: 10 | |
# Optional: send push button | |
sendbutton: false | |
- class: org.dynmap.ClientComponent | |
type: playermarkers | |
showplayerfaces: true | |
showplayerhealth: true | |
# If true, show player body too (only valid if showplayerfaces=true | |
showplayerbody: false | |
# Option to make player faces small - don't use with showplayerhealth | |
smallplayerfaces: false | |
# Optional - make player faces layer hidden by default | |
hidebydefault: false | |
# Optional - ordering priority in layer menu (low goes before high - default is 0) | |
layerprio: 0 | |
# Optional - label for player marker layer (default is 'Players') | |
label: "プレイヤー" | |
#- class: org.dynmap.ClientComponent | |
# type: digitalclock | |
- class: org.dynmap.ClientComponent | |
type: link | |
- class: org.dynmap.ClientComponent | |
type: timeofdayclock | |
showdigitalclock: true | |
showweather: true | |
# Mouse pointer world coordinate display | |
- class: org.dynmap.ClientComponent | |
type: coord | |
label: "場所" | |
hidey: false | |
show-mcr: false | |
show-chunk: false | |
# Note: more than one logo component can be defined | |
#- class: org.dynmap.ClientComponent | |
# type: logo | |
# text: "Dynmap" | |
# #logourl: "images/block_surface.png" | |
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/" | |
# # Valid positions: top-left, top-right, bottom-left, bottom-right | |
# position: bottom-right | |
#- class: org.dynmap.ClientComponent | |
# type: inactive | |
# timeout: 1800 # in seconds (1800 seconds = 30 minutes) | |
# redirecturl: inactive.html | |
# #showmessage: 'You were inactive for too long.' | |
#- class: org.dynmap.TestComponent | |
# stuff: "This is some configuration-value" | |
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) | |
display-whitelist: false | |
# How often a tile gets rendered (in seconds). | |
renderinterval: 1 | |
# How many tiles on update queue before accelerate render interval | |
renderacceleratethreshold: 60 | |
# How often to render tiles when backlog is above renderacceleratethreshold | |
renderaccelerateinterval: 0.2 | |
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores) | |
tiles-rendered-at-once: 2 | |
# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering | |
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result | |
# in more competition for CPU resources with other processes | |
usenormalthreadpriority: true | |
# Save and restore pending tile renders - prevents their loss on server shutdown or /reload | |
saverestorepending: true | |
# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs | |
save-pending-period: 900 | |
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds) | |
zoomoutperiod: 30 | |
# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps) | |
initial-zoomout-validate: true | |
# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering | |
# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can | |
# also be set on individual worlds and individual maps. | |
tileupdatedelay: 30 | |
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable | |
enabletilehash: true | |
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps) | |
#hideores: true | |
# Optional - enabled BetterGrass style rendering of grass and snow block sides | |
#better-grass: true | |
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) | |
smooth-lighting: true | |
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) | |
# false=classic Dynmap lighting curve | |
use-brightness-table: true | |
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific | |
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks | |
block-alias: | |
# "minecraft:quartz_ore": "stone" | |
# "diamond_ore": "coal_ore" | |
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100) | |
# Has no effect on maps with explicit format settings | |
image-format: jpg-q90 | |
# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures | |
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker) | |
# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks | |
use-generated-textures: true | |
correct-water-lighting: true | |
transparent-leaves: true | |
# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default) | |
ctm-support: true | |
# custom-colors-support: if true, Custom Colors in texture packs is enabled (default) | |
custom-colors-support: true | |
# Control loading of player faces (if set to false, skins are never fetched) | |
#fetchskins: false | |
# Control updating of player faces, once loaded (if faces are being managed by other apps or manually) | |
#refreshskins: false | |
# Customize URL used for fetching player skins (%player% is macro for name) | |
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png" | |
# Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default) | |
#skinsrestorer-integration: true | |
render-triggers: | |
#- playermove | |
#- playerjoin | |
- blockplaced | |
- blockbreak | |
- leavesdecay | |
- blockburn | |
- chunkgenerated | |
- blockformed | |
- blockfaded | |
- blockspread | |
- pistonmoved | |
- explosion | |
#- blockfromto | |
#- blockphysics | |
- structuregrow | |
- blockgrow | |
#- blockredstone | |
# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server') | |
webpage-title: "yude.moe Minecraft Dynmap" | |
# The path where the tile-files are placed. | |
tilespath: web/tiles | |
# The path where the web-files are located. | |
webpath: web | |
# The path were the /dynmapexp command exports OBJ ZIP files | |
exportpath: export | |
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). | |
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified) | |
#webserver-bindaddress: 0.0.0.0 | |
# The TCP-port the webserver will listen on. | |
webserver-port: 8123 | |
# Maximum concurrent session on internal web server - limits resources used in Bukkit server | |
max-sessions: 30 | |
# Disables Webserver portion of Dynmap (Advanced users only) | |
disable-webserver: true | |
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) | |
allow-symlinks: true | |
# Enable login support | |
login-enabled: false | |
# Require login to access website (requires login-enabled: true) | |
login-required: false | |
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) | |
timesliceinterval: 0.0 | |
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load | |
maxchunkspertick: 200 | |
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater | |
progressloginterval: 100 | |
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender | |
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when | |
# setting this to equal or exceed the number of physical cores on the system. | |
#parallelrendercnt: 4 | |
# Interval the browser should poll for updates. | |
updaterate: 2000 | |
# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in | |
fullrenderplayerlimit: 0 | |
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in | |
updateplayerlimit: 0 | |
# Target limit on server thread use - msec per tick | |
per-tick-time-limit: 50 | |
# If TPS of server is below this setting, update renders processing is paused | |
update-min-tps: 18.0 | |
# If TPS of server is below this setting, full/radius renders processing is paused | |
fullrender-min-tps: 18.0 | |
# If TPS of server is below this setting, zoom out processing is paused | |
zoomout-min-tps: 18.0 | |
showplayerfacesinmenu: true | |
# Control whether players that are hidden or not on current map are grayed out (true=yes) | |
grayplayerswhenhidden: true | |
# Use player permissions to order player list: first to last, players are ordered by first permission listed that they have | |
# That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last | |
player-sort-permission-nodes: | |
- bukkit.command.op | |
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin | |
#sidebaropened: true | |
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only) | |
#http-response-headers: | |
# Access-Control-Allow-Origin: "my-domain.com" | |
# X-Custom-Header-Of-Mine: "MyHeaderValue" | |
# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields | |
trusted-proxies: | |
- "127.0.0.1" | |
- "0:0:0:0:0:0:0:1" | |
# Join/quit message format for web chat: set to "" to disable notice on web UI | |
joinmessage: "%playername% がログインしました" | |
quitmessage: "%playername% がログアウトしました" | |
spammessage: "You may only chat once every %interval% seconds." | |
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text | |
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%" | |
# Control whether layer control is presented on the UI (default is true) | |
showlayercontrol: true | |
# Enable checking for banned IPs via banned-ips.txt (internal web server only) | |
check-banned-ips: true | |
# Default selection when map page is loaded | |
defaultzoom: 0 | |
defaultworld: world | |
defaultmap: flat | |
# (optional) Zoom level and map to switch to when following a player, if possible | |
#followzoom: 3 | |
#followmap: surface | |
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching | |
persist-ids-by-ip: true | |
# If true, map text to cyrillic | |
cyrillic-support: false | |
# If true, coordinates will be rounded | |
round-coordinates: true | |
# Messages to customize | |
msg: | |
maptypes: "ディメンション" | |
players: "プレイヤー" | |
chatrequireslogin: "チャットにはログインが必要です。" | |
chatnotallowed: "チャットの送信は許可されていません。" | |
hiddennamejoin: "Player がログインしました" | |
hiddennamequit: "Player がログアウトしました" | |
# URL for client configuration (only need to be tailored for proxies or other non-standard configurations) | |
#url: | |
# configuration URL | |
#configuration: "up/configuration" | |
# update URL | |
#update: "up/world/{world}/{timestamp}" | |
# sendmessage URL | |
#sendmessage: "up/sendmessage" | |
# login URL | |
#login: "up/login" | |
# register URL | |
#register: "up/register" | |
# tiles base URL | |
#tiles: "tiles/" | |
# markers base URL | |
#markers: "tiles/" | |
url: | |
# configuration URL | |
configuration: "standalone/MySQL_configuration.php" | |
# update URL | |
update: "standalone/MySQL_update.php?world={world}&ts={timestamp}" | |
# sendmessage URL | |
sendmessage: "standalone/MySQL_sendmessage.php" | |
# login URL | |
login: "standalone/MySQL_login.php" | |
# register URL | |
register: "standalone/MySQL_register.php" | |
# tiles base URL | |
tiles: "standalone/MySQL_tiles.php?tile=" | |
# markers base URL | |
markers: "standalone/MySQL_markers.php?marker=" | |
# Customization commands - allows scripts to be run before/after certain events | |
custom-commands: | |
image-updates: | |
# Command run just before any image file is written or updated: run with single parameter with fully qualified file name | |
preupdatecommand: "" | |
# Command run just after any image file is written or updated: run with single parameter with fully qualified file name | |
postupdatecommand: "" | |
# Snapshot cache size, in chunks | |
snapshotcachesize: 500 | |
# Snapshot cache uses soft references (true), else weak references (false) | |
soft-ref-cache: true | |
# Player enter/exit title messages for map markers | |
# | |
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second) | |
#enterexitperiod: 1000 | |
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second) | |
#titleFadeIn: 10 | |
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds) | |
#titleStay: 70 | |
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second) | |
#titleFadeOut: 20 | |
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead | |
#enterexitUseTitle: true | |
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false | |
#enterReplacesExits: true | |
# Set to true to enable verbose startup messages - can help with debugging map configuration problems | |
# Set to false for a much quieter startup log | |
verbose: false | |
# Enables debugging. | |
#debuggers: | |
# - class: org.dynmap.debug.LogDebugger | |
# Debug: dump blocks missing render data | |
dump-missing-blocks: false | |
# Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed | |
# in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time, | |
# but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup | |
# your worlds before running with this setting enabled (set to true) | |
# | |
#migrate-chunks: true |
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# Nginx configuration | |
server { | |
listen [::]:80; | |
server_name dynmap.yude.moe; | |
root /home/yude/minecraft/paper/plugins/dynmap/web; | |
index index.php index.html index.htm; | |
location / { | |
try_files $uri $uri/ =404; | |
} | |
location ~ \.php$ { | |
fastcgi_pass unix:/run/php/php-fpm.sock; | |
fastcgi_index index.php; | |
fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; | |
include fastcgi_params; | |
} | |
} |
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